GAME ARTIST AND DESIGNER
NOT-GOOSE
Hi, I’m Tiggi - a game designer with a passion for the arts and a love for all things horror. I specialize in 2D and 3D character art, bringing ideas to life from early concept sketches through to fully realized, textured, and rigged models.
My skill set includes concept art, modeling, rigging, UV mapping, and texturing. I hold a Bachelor’s degree in Game Design as well as a certificate in Fine Arts. I’m always looking to grow as an artist and regularly challenge myself to explore new techniques through personal projects
2D Art
2D art is my area of expertise, backed by a foundation in core art principles and experience across a wide range of styles and mediums.
After years of experience as a commission artist, I’ve become skilled at managing tight deadlines and working closely with clients to not only bring their vision to life, but also exceed their expectations.
3D
3D Art
As a character artist, I’ve spent a lot of time learning rigging and sculpting. My background in costume making and traditional sculpting has really helped me understand form, anatomy, and how materials behave, which I bring into my 3D work to make more believable, game-ready characters.
I’m also comfortable working on environment and weapon assets, and enjoy jumping between different types of work as needed.
Other
Projects
Collection of projects I have worked on throughout the years; includes games, sample scenes and documents


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