Tea for Monsters - Devlog 1
- Victoria Pengelly

- Jun 4
- 2 min read
Starting the devlogs a little late into the process - but it's better than never. Tea for Monsters is a simple simulation game where you make tea for monsters based on their orders. At the moment, it's pretty simple: one monster walks in, makes an order (a cup color, up to two drink bases, up to five add-ins, then dairy and sweetener options), the drink gets made and placed on the order mat, then the monster leaves and the cycle repeats.
My mindset throughout this project so far has been, "Would this be fun?" and just playing with different ideas instead of having a dedicated plan. This is definitely the most complex game I have worked on programming-wise, so its definitely testing my limits. I am not the greatest programming, which is exactly why I decided to focus entirely on programming and establishing an actual game before getting started on anything related to art. I know for a fact that once I get started on the assets - the game would not exist. But with this approach I am forced to do the hard stuff before having my fun.
At the moment my main focus is quality features:
A note pad for players to track orders and monitor their progress.
Improving the placement system for completed orders to make it less dependent on specific positioning.
Simplifying overly complex orders to enhance the gameplay experience.
I am also exploring ways to make the gameplay loop more engaging and make it feel more like an actual game. One idea I am currently playing with is adding a money system. Players would earn money from completing orders, the faster the order is made and the more complex the drink, the more money they earn. This money could then be used to purchase ingredients or upgrades for their tea shop.
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