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CHOSEN

Project type

Game Development

Role

Lead Character Artist / Concept Artist

Date

2023-2024

CHOSEN was the capstone project that marked the end of my time at Sheridan College. Developed by Slommy Studios, our six-person team created a single-player action FPS centered around stealing enemy weapons using a hookshot mechanic. Inspired by classic arena shooters and early-2000s FPS titles, the game challenged players to adapt their strategy by using stolen weapons and advanced movement techniques.

As the Character and Concept Artist, I collaborated on game design, created character and environment concepts, and handled all character modeling, UV mapping, rigging, and texturing. The project was my first experience with character modeling, pushing me to learn new techniques and improve rapidly throughout development.

Rigging proved to be the most challenging aspect, especially for a mech character that required both an internal pilot and external armor to share the same animation rig. Through research, experimentation, and persistence, I successfully overcame these technical obstacles.
Beyond character art, I also contributed to branding and promotional materials, including the team logo, portraits, in-game plushies, and showcase merchandise. More than anything, CHOSEN taught me the value of collaboration, adaptability, and continuous learning, making it the perfect conclusion to my Sheridan experience.

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