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Phonophobia
Project type
Game Development
Role
Lead Programmer
Date
2022
Phonophobia was a collaborative project created during the school led game jam, Design Week, where I stepped outside my comfort zone to take on programming and project management.
The game is an alt-controller experience where players use their voice to defeat different types of ghosts, each with unique sensitivities based on volume.
As team lead, I encouraged consistent and open communication, holding daily check-ins and ensuring everyone was able to voice their opinions whether it be through votes on a Miro board or discussions in a dedicated discord server.
Despite having limited programming experience, I am proud to say I managed to implement the microphone control through dedicated research and a significant amount of trial and error, creating a functional system where maintaining specific volume levels would defeat enemies.
Overall, the project was a valuable learning experience that strengthened my technical skills, problem-solving abilities, and confidence in tackling new challenges.











